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In addition, the collars are designed to detonate if they are removed without a disarming signal and key it takes quite the expert in explosive circuits to get one off without such a signal. The collar's transmitter constantly broadcasts its position and environmental input to the controller, meaning wearers can be constantly monitored and eavesdropped upon. When remotely triggered, the receiver signals the detonation of the charge, obliterating everything above the neck of the wearer without damaging the surrounding area. A microphone/speaker and a radio wave receiver and transmitter may also be present though models vary. A small explosive charge is encased in five pounds of durable steel. Thus it's highly possible that I can't fix complex bugs.Slave collars have a simple, but deadly design. (Actually, I was surprised such a cheap technique did work!) Obviously, I do not fully understand the meanings of each lines. In order to implement the function, I just "drag & drop" almost the all contents of "DLC05NPCWorkshopPillory " using FO4EDIT. (settlers for whom the function SetRestrained(False) is not called). If you skip step 1., you might have settlers whose A.I. Therefore, I recommend you to remove all the shackles and mats before updating. Loverslab fallout 4 slavery update#The existing mats will be just invisible by update and it will be hard to find them. ONLY for objects newly placed after updating. The new functions (blue mannequins and restraining setters) are active Use NMM or put the files in the Data folder manually. (Contraptions Workshop DLC is not necessary.) Assigned settler are "restrained": they will hold their positions even if a combat starts. All the mats are invisible, but blue mannequins visible only in the Workshop mode will help you to arrange them. I forgot to remove cation notes of " Kneel (Hands on Back)". Actor's position will not moves backward any longer. Fix the issue of mat " Kneel (Hands on Back)". Add an optional version in which the items are under "Resources -> Miscellaneous". You cannot craft items depending on DLC ex. Add an optional version for No-DLC player. Add an optional version with happiness bonus. NPC equipped with this has cowardly AI in combat. You can craft "Toy Baton" in Chemistry station. You can craft "Shock Collar" in Chemistry station (thx to cartman1945) You can find it in the workshop under "Resources -> Miscellaneous" (-v2.0) or "Raider -> Miscellaneous" (v3.0-). They work like the pillory of the Contraptions Workshop DLC. Loverslab fallout 4 slavery mod#This mod adds prisoner shackles the Disciples use in the Mt. Console modding permission This mod will not be available on for console users. Loverslab fallout 4 slavery mods#Asset use permission in mods/files that earn donation points You must get permission to earn Donation Points for your mods if they use my assets.Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms.Asset use permission You are allowed to use the assets in this file without permission as long as you credit me.Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file.Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator.Upload permission You can upload this file to other sites but you must credit me as the creator of the file.Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources. ![]()
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